The following rule change was suggested by Ian Hopping on the Black Powder Yahoo group. Bill Gilchrist of the SESWC (a big fan of Black Powder) tried them out over a couple of dozen games, along with other little tweaks of his own. The aim was to come up with a few "House Rule" amendments that will iron out some of the bugs in what is otherwise a good, versatile set of rules, and to tweak them a little so they better reflect the "black powder" periods we play at the club (Seven Years War, American War of Independence and Napoleonics). TBill has now done this, and the results are posted here.
While my own preference for these three periods are rules from the "General de Brigade" stable (Die Kriegskunst, British Grenadier and General de Brigade), I have to admit that for large multi-player games, or battles you want to finish easily in a club night, then Black Powder is definitely the rules set of choice.
Anyway, here are Ian's amendments - mainly a slight tweak to the sequence of play;
Bill's Black Powder Amendments - latest (Word File)
Black Powder rules review
Black Powder supplement (The Last Argument of Kings) Review page
Seven Years War American War of Independence Age of Bonaparte
back to Early Periods, on to Modern periods ... or Home