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Cross Sands, North Sea 1941

WWII Coastal Forces, Attack with Torpedoes! 1/600 scale If you look on the period link, you’ll see we haven’t played a Coastal Forces game for quite a few years. There’s no real reason for it – this just seemed to be a naval period that slipped between the cracks. So, when Bart said he wanted

The Napoleonic Wars

Fort Fleur, Guadeloupe, 1794

The Napoleonic Wars, Sharp Practice, 28mm This game came about because I unearthed a small force of French Revolutionary figures I hadn’t used for years. Simultaneously The Two Fat Lardies published an e-book set of campaign rules for Sharp Practice. The result was the battle for Fort Fleur d’Epee, the first game of a mini-campaign

The Second World War

Mersa Brega, 1941

The Second World War, Battlegroup Panzergrenadier, 10mm Last week Sandy Gillespie and I discussed the possibility of staging a small WW2 game, as I hadn’t yet tried out the new “deluxe” version of Battlegroup Panzergrenadier. These used to be a staple rules set of ours, but they got set aside as we got caught up in

Renaissance Galleys

Battle in the Ithica Chanel, 1538

Renaissance Galleys,  Galleys, Guns and Glory, 1/300 scale Usually between Christmas and New Year we play something fairly fun and frivolous at the Edinburgh club. Past years have seen us piloting helicopters around Vietnam in Low Level Hell, or using Japanese anime schoolgirls to shoot at monsters in Cadillacs and Dinosaurs. This time round, we took

The Great War

The Battle of the Somme, 1916

The Great War, Black Powder (modified), 28mm  Every year, between Christmas and New Year, the guys at the Leuchars club up in Fife lay on a big multi-player game. this year it was The Somme – the third great battle of 1916 (the others being Verdun and of course Jutland). The table was 25 feet

The Second World War

Probing Mazières, 1944

The Second World War, Chain of Command, 28mm Nothing says Christmas like an MG34. That seemed to be the tag line for this game, set in Normandy in August 1944. Motorised infantry of the 1st Polish Armoured Division were advancing south from Caen to Falaise, and having secured the open ground around St. Sylvain and

The Back of Beyond

Trouble in Tashkent, 1920

The Back of Beyond, Setting the East Ablaze!, 28mm This rather crazy game – as most of our Back of Beyond ones are – was set in the city of Tashkent, during the Russian Civil War. For some reason the local Red garrison had been sent away by train to deal with a rising in neighbouring

The Napoleonic Wars

Las Dos Equis, 1811

The Napoleonic War, Over the Hills, 28mm This game was based on an excellent Stuart Asquith scenario,  called “Seizing the Initiative”. In it, “Red force” has to cross two rivers and establish a bridgehead beyond them, while “Blue force” tries to stop them. The trouble is, only a few troops begin the game on the

The Napoleonic Wars

Crossing the Kalashnikov, 1812

The Napoleonic Wars, Homegrown rules, 28mm The latest League of Gentleman Wargamers’ extravaganza was played out in the snowy wastes of Russia, in a game set during the Retreat from Moscow. the whole thing was engineered with great aplomb by Charlie Grant, who is clearly destined for great things in the military planning line. Essentially though,

The Italian Wars

The Battle of Novara, 1513

The Italian Wars, Pike & Shotte, 28mm This week, “German Michael” staged another of his renaissance games. it was billed as an ultimate “big fat battle”, with 64 figure pike blocks. Unfortunately nobody told the Swiss, who turned up with regular-sized 32 man ones. Still, it looked good, especially Michael’s big French and Landsknecht units.

The Indian Mutiny

The Singhpur Affair, 1857

The Indian Mutiny, Sharp Practice, 28mm This week the Edinburgh club put on a participation game at Targe, a small wargame show held up in Kirriemuir, in north-east Scotland. Its about 90 minutes drive from Edinburgh, so at the unsociable hour of 7.15am Jack and Derek collected me and my figures, and whisked us northwards.

Misc

Targe, 2016

Misc., Wargame Shows, Kirriemuir Targe is probably the smallest wargame show I regularly go to – and one of the best. It’s held in Kirriemuir, the little town in Angus (I love having a county named after me), about 15 miles north of Dundee. The Edinburgh club was laying on an Indian Mutiny game, which

Misc

Shirani, Tochi Valley, 1897

Misc., The North-West Frontier, The Men Who Would Be Kings, 28mm This week Bill Gilchrist and I tried out these new colonial rules from Osprey. In theory they’re a version of Lion Rampant, but after reading and playing them we found them a very different creature.  In The Men Who Would Be Kings there’s a

Pre-Dreadnought

The Battle of Chioggia, 1905

Pre-Dreadnought, Perfidious Albion, 1/1000 scale You’ll look in vain to find any account of this battle, save for the Venetian-Genoese scrap of 1380. Sometimes you just need to invent things in order to justify why six nations turned up with battleships, eager to blow each other out of the water. The rather fast and loose

The Seven Years War

The Warburg, 1760

The Seven Years War, For King and Parliament, 28mm This week the game was a little unusual. Simon Miller visited the club, and laid on a game. Strangely, it wasn’t one using his To the Strongest Ancient rules (which I really like). Simon and my wargaming friend Andrew Brentnall has been developing an English Civil War

The Dark Ages

Ballibugal 1014

The Dark Ages, Saga, 28mm I found myself in Orkney this week, and so I played a game there, rather than in Edinburgh. The Orkney Wargames Club is a broad church, and hisotircal gaming is only a small part of it. In fact there are only four proper historical wargamers there, plus a few occasional